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   Current Version is 3.3


Welcome to the home of "Tapit!, the clickable cube game."

    This is the repository of the Tappit game files.

    To the right are the links to the various files.

    The game can be launched from and played right in your web browser. Click on the "launch game" link to the right. If you do not have the Panda3d Game Engine files installed you will be prompted to download and install the game engine with a link to the Panda3d site. These are the python and c++ files needed to run games built on the panda3d game engine and once downloaded you will be able to run any Panda3d game files ( extension .p3d) without needing to re-download the game engine files. The Panda3D game engine was developed by Walt Disney and Carnegie Mellon University. For more information about the game engine, please visit Panda3d.org.

    Updated 3/03/2016 Tapit! Version: 2.17

    Patch Notes: The following changes/updates have been made -

    1. You can now take a screenshot (Press "F12" key). If you are playing a downloaded copy the screenshot will be saved in a folder named "screenshots" that is in the same directory that the game was launched from. Firefox will save the image to "C:\Users\yourUserName\AppData\Local\Panda3D\start\screenshots" "IE will save to C:\Users\yourUserName\AppData\LocalLow\Panda3D\start\screenshots" for windows users. For other OS users you will need to look in your Panda3d/start direcory what was created when you installed the panda4d game engine.
    2. The Monthly Algorithim update has been applied.
    3. If you are playing the game in a browser we reccomend that you quit the game (shift + q) before navigating away from the page. Failing to do so might cause the game to relaunch instead.
    4. Chrome no longer supports plugins so the game will no longer launch in a chrome browser. We reccomend using Firefox for launching the game.
    5. A download link has been added and you can now download the game and launch it directly from you own computer without a browser. THIS IS THE RECOMMENDED METHOD. You will need an internet connection to record your high scores to the website. Simply double click the downloaded .p3d file. You will still need to have the Panda3d game engine installed if you have not already done so.

    Old Notes

    Updated 02/18/2016 Tapit! Version: 2.14

    Patch Notes: The following changes/updates have been made -

    1. Text size has been increased and some of the specials have had their text reworded for clarity.
    2. The Algorithim has been reset for the month to create a new pattern sequence.
    3. The launch page has been reworked and now supports ALL brwosers including IE from a single unified launch page
      The launch page is still in 2 versions one for IE and one for everything else.
    4. Chrome no longer supports plugins so the game will no longer launch in a chrome browser. We reccomend using Firefox for launching the game.
    5. A download link has been added and you can now download the game and launch it directly from you own computer without a browser. You will need an internet connection to record your high scores to the website. Simply double click the downloaded .p3d file. You will still need to have the Panda3d game engine installed if you have not already done so.

    Updated 09/07/2015 Current Version: Tapit-0.2.11.p3d

    Patch Notes: The following changes/updates have been made -

    • Sounds have been updated. A succesful click on the next pattern element plays a "ding" sound. Applause now plays when you level up.
    • There was a bug that caused false "wrong clicks" to be registered sometimes after clicking an orange special. This should no longer happen.
    • After testing the specials it became very apparent that a High score depended on getting more specials especially score mods and time extenders (green and red) making the game too luck based. To fix this, the game will now be less random. The over all pattern; special spawns, the colors of the patterns, etc. will be based on a certain random seed so it wlll "always" be the same. Any changes will be caused only by the choices the player makes meaning a high score becomes very much skill based. To keep t6he game challenging the random seed will be changed once per month so that any high score of the month type awards will have all players competeing on the same game board.
    • Due to the above changes, high scores have been reset and archived.

    Updated 08/24/2015 Current Version: Tapit-0.2.10.p3d

    Patch Notes: The following changes/updates have been made -

    • The UI has been revamped to better accomodate the addition of specials and the following changes have been made:
      1. Speed is no longer displayed as this was for testing purposes only.
      2. The score is now placed in the right hand side window where the speed used to be.
      3. The Clock window pane has been mocved to the right side aligned with the score window.
      4. The pattern display has been reduced in size by 50% and placed along the top bar.
      5. Informational messages are now displayed just below the pattern tray at the top of the window instead of in the center making this information more visible.
      6. All of these changes clear up room for the specials to spawn in.
    • A number of sound effects have been added to the game:
      1. There is a signal at the beginning and end of the game
      2. Completeing a pattern has a sound
      3. Making a wrong click ( not a "None" or "special") has a fail sound
      4. Failing a pattern has a sound.
    • Specials are now active and range in rarity from common (80%), uncommon (15%) to rare(%5):
      1. Red specials add 5,10, or 15 seconds of game time
      2. Yellow specials add 500, 1000, or 1500 points instantly
      3. Blue specials slow down the spin by 20,30,or 40 units per second for 10 seconds (negated by pattern fails)
      4. Green specials increase scores for 10 seconds by a factor of 2x,3x, or 4x (negated by pattern fails)
      5. Orange specials will auto complete the nest 2,3 or 4 pattern elements. There is a slight delay between each completion and the entire process can take up to 1.5 seconds so its best to lay off the mouse for a moment after clicking this special.
      6. Black specials auto fail the current pattern just as if the hazard face of the cube had been clicked.
      7. Failing a pattern by auto fail no longer causes a double debuff penalty.

    Updated 08/12/2015 Current Version: Tapit-0.2.5.p3d

    Patch Notes: The following changes/updates have been made -

    1. Due to the spin/roll fix, succesful clicks on a cube face were scoring higher than intended if the cube was both spinning and rolling. This has been fixed.
    2. Each time a pattern is failed, a debuff (-10%) is applied. This debuff is cleared the next time you succesfully complete a pattern. In prior versions, this debuff was permanent.
    3. Pattern completion bonuses were scoring lower than intended. This has been fixed.
    4. The starting Speed value is now 240 (previosuly 250)
    5. Background images have been added for levels 4 and 5

    Overall these changes will result in Higher Scores.

    Specials are not yet implemented but this is what I am looking at:

    1. Blue specials will slow down the speed of the cube for a limited amount of time
    2. Greeen specials will increaser mod for a short period of time
    3. Red specials will add a small number of seconds (5-15) to the time clock
    4. Yellow specials will provide an instant score bonus
    5. Orange specials will turn the auto-fail face into a wild card face ( counts as any color when clicked) for a short duration.
    6. Hazard specials will fail the current pattern as if the auto fail face of the cube had been clicked.

    Updated 08/12/2015 Current Version: Tapit-0.2.4.p3d

    Patch Notes: The following changes/updates have been made -

    1. The spinning and roll rate algorithm has been fixed so that changes in direction should not seem to speed up and slow down the "spinning" of the cube.
    2. Screen size has been reduced to 800x600.

    Updated 08/07/2015 Current Version: Tapit-0.2.3.p3d

    Patch Notes: The following changes/updates have been made -

    1. Patterns now start at 1 and go up to 8 progressivly.
    2. Progessing to level 2 should now take place after 3 completed patterns, 2 to 3 after 4 patterns, and eit increases by 1 for every level after that.
    3. User names are now cleaned client side at generation time. Because of this,names will now appear on the scoring page instantly. Names will limited to 8 characters consisting only of letters, numbers, and blank spaces.
    4. There were some bugs in the scoring algorithm that have been fixed. The first element of each pattern was not being scored. Complete patterns that were not completed perfectly were not being scored. Higher scores should be the result.
    5. Be aware that as of now there is no image backround set up for levels 4+

    Updated 07/28/2015

    Patch Notes: The following changes/updates have been made -

    1. Patterns now start at 1 and go up to 8 progressivly.
    2. Progessing to level 2 should now take place after 6 patterns, 2 to 3 after 7 patterns, and every level after that after 8 patterns.
    3. Game length has been increased to 90 seconds.
    4. There is now only one game file that is loaded by both launch pages and it should work for IE and all other browsers. There is still a seperate launch page for IE users for a smoother launch experience.
    5. The game no longer saves a copy of the internally generated log file.

    Updated 04/24/2015 Version: Tapit-0.1.18.p3d

    Patch Notes: The following changes/updates have been made -

    1. Scores are now being uploaded to the website. Go to Scores to see them.

    Updated 04/16/2015 vers 0.1.16

    Patch Notes: The following changes/updates have been made -

    1. A bug was found where the game would crash upon successful completion of a pattern that was the max length. This has been fixed.
    2. Many updates to the text to clean things up have been made.
    3. The data panel now displays only 2 values, Speed and Mod. Speed is the base speed at which the cube is spinning in degrees per second. The mod value is a multiplier to the score every time the player successfully taps the correct pattern color. Buffs and Debuffs to this value are stored separately in the game but displayed here as an aggregate value.
    4. The reset game functions have been updated and should now properly reset all values when starting a second or subsequent game.
    5. Clicking on the cube when the game is not running no longer does anything.
    6. Leveling up is more obvious now with both a text message as well as a visual update to note the change. Completing 4 patterns earns a level up.
    7. The "Bad Side" has now been updated with an error icon style image. Also, when clicking on this side the current pattern will now fail, all buffs will be lost, penalties for failing this pattern will be double that of a normal pattern failure.
    8. In testing today I broke the 10000 point level for the first and only time (so far...). 11797 is now my personal best.

    Updated 04/8/2015 vers 0.1.15

    The following changes/updates have been made:

    1. Patterns now appear as a series of colored icons (see screenshot below). The active element will have a white border and be at normal color. Upcoming elements will be at 50% color giving them a ubdued appearance. Elements which have been completed in the pattern will be replace by a check mark icon.
    2. Patterns now randomly range in length from 1 to 8 rather than progressing upwards from 1.
    3. Level ups now occur after 4 succesful patterns not 5

    Updated 04/01/2015 vers 0.1.11

    The following changes/updates have been made:

    1. Fixed: A separate IE version has been compiled and appears to be working. For the IE version, gameLogs and cubeScores are being saved to the folder c:/Users/yourUserName/AppDate/LocalLow/Panda3d/start/
    2. Users will be presented a login box upon game start-up. Enter a username then press the -enter- key. At the present time this merely sets a username that is saved into the log file and also with the scores. Functionality of this feature will be fully implemented down the road.
    3. gameLog.txt and cubeScores.txt are now being saved in the home user folder. For a windows OS that would mean c:\Users\yourUsernameHere.
    4. The Background image has been changed to one that is in the public domain.
    5. The p3d file is signed with a new certificate you will probably have to reauthorize it. It is no longer a self-signed certificate but a commercial one associated with the domain name tcoenterprises.com and pbng games.

    Updated 03/26/2015 vers 0.1.10

    The following changes/updates have been made:

    1. Clock time changes to yellow at 20 seconds, red at 10 seconds as a further visual cue that the game is about to end.
    2. This version should open in a 1024x768 window regardless of how its launched.
    3. Minor changes to the clock window styling have been made.
    4. The game now creates a new folder on the root drive (c:\cubitz\ on Windows 8.1. Needs to be tested for other OS installs). This is where the log file and score files will be saved. The game log is saved to a logfile named 'gameLog.txt'. The score from each game is added to the end of the file named 'scores.txt'.
    5. FIXEDknown Issue: The game is known to crash when launching it from the launch page for Internet Explorer. As a temporary workaround, the file can be downloaded and opened directly from your hard drive (e.g. don't open it with IE just double click it and if you have installed panda3d runtime it will open in its own window and run normally from there).
    6. Known Issue: The game would not run on my install of windows XP. Panda3D runtime appeared to install correctly.

    Updated 03/03/2015 vers 0.1.7

    Web Page launcher added!

    The game can be launched from and played right in your web browser. Click on the "launch game" link to the right. If you do not have the Panda3d Game Engine files installed you will be prompted to download and install the game engine with a link to the Panda3d site. These are the python and c++ files needed to run games built on the panda3d game engine and once downloaded you will be able to run any Panda3d game files ( extension .p3d) without needing to re-download the game engine files. The Panda3D game engine was developed by Walt Disney and Carnegie Mellon University. For more information about the game engine, please visit Panda3d.org.